Right, here are some random photos from Salute. The fact they only show our game isn't
chauvinist; it's just none of us got to have a dekko around the rest of the show! Thanks to various folk who took an interest and asked a question or two, not mention played.
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Behold our state-of-the-art display board, proclaiming the existence of Abingdon Wargames Club to all and sundry. |
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It also has a second side, immediately doubling its usefulness. The text that may have trouble deciphering outlines the game objective, as well as the concepts the mechanics model. |
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A LOACH-eye view of the battlefield. Note the mysterious yellow monoliths to the south of the hamlet, and on the right, the entrance to a very ambitious Communist tunnel complex... |
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Look! Original materials or facsimiles thereof! |
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In which we introduce SFX, thanks to Doc Neodynium's technical wizardry; muzzle flashes under a hooch? Hit the deck- it's a sniper! |
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...and this tiny red marker means the Communists have pinned your boys in the hooch... |
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A panning shot over the jungle canopy, worthy of Coppola... |
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US troops are beaten back from the eastern end of the village, hunkering down by a padddy field's berm. |