Right, here are some random photos from Salute.  The fact they only show our game isn't 
chauvinist; it's just none of us got to have a dekko around the rest of the show!  Thanks to various folk who took an interest and asked a question or two, not mention played.
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| Behold our state-of-the-art display board, proclaiming the existence of Abingdon Wargames Club to all and sundry. | 
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| It also has a second side, immediately doubling its usefulness.  The text that may have trouble deciphering outlines the game objective, as well as the concepts the mechanics model. | 
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| A LOACH-eye view of the battlefield.  Note the mysterious yellow monoliths to the south of the hamlet, and on the right, the entrance to a very ambitious Communist tunnel complex... | 
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| Look!  Original materials or facsimiles thereof! | 
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| In which we introduce SFX, thanks to Doc Neodynium's technical wizardry; muzzle flashes under a hooch?  Hit the deck- it's a sniper! | 
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| ...and this tiny red marker means the Communists have pinned your boys in the hooch... | 
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| A panning shot over the jungle canopy, worthy of Coppola... | 
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| US troops are beaten back from the eastern end of the village, hunkering down by a padddy field's berm. |