Have a rummage...

Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Monday, 14 May 2012

Umm...hello again/Wotta Lotta Lard

Hm.  Quite.  Let's cut to the chase.

Life got jolly busy all round, and I naturally invoked the annual "forget/not get around to updating the blog" clause."

However, let's look at what I have been up to gamingwise over the last eighteen or so week:  The 7TV campaign came to a successful conclusion, with the S.P.A.C.E. Man emerging as the victorious TV series, and the whole affair being wrapped up in a six-player game set around an expanded version of club member Overlord's superb volcano-rocketbase lair that you may well have see in action at the 7TV/Crooked Dice stand at Salute 2011 (let's not dwell on the fact that my entire cast- admittedly four figures- were wiped out by the end of turn two).

It was then all hands to the pumps for our (Abingdon Wargames Club) own show, Overlord 2012 (the coordinator of which is naturally club member Overlord).  We enjoyed a well-deserv'd curry after setting up on the Saturday, enjoyed our highest footfall for over a decade on the Sunday itself, which was fantastic, and we managed to raise about £265 for this year's chosen charity.  I put on a participation game of Charlie Don't Surf on behalf of the club and that seemed to get a good reception; or, at least, the author of the rules commented favourably on the kit being used...

Many more games of Charlie were to be had, as we were also due to run it at Salute 2012; the first time we've actually run a participation game at Salute (although no doubt a club member is emailing a correction to me even as I type).  Other than dashing off to pick up some scenery/figures for 7TV from our chums at Crooked Dice and Ainsty (as well as some M113s for Charlie from Peter Pig), I saw nothing of the show, but the rest of the club seemed to have suffered no pain in piling into a minibus and having a gander around.  I can also use this forum to publicly acknowledge the sterling support of my fellow-conspirators Doc Neodynium and Mr. Smallridge in running the game and fielding public interest.  Thanks again, chaps, and not least for the Leninade and wooly Cthulhu.  It was also rather jolly to have an all-too brief few words with various members of the Too Fat Lardies Yahoo group who swung by.

With Salute out of the way, it might be thought my copy of the Charlie Don't Surf rules could get a rest (they're on the verge of collapsing through ungentle over-use).  However Overlord had cunningly booked us a table at Campaign 2012, hosted by the wargaming chaps of Milton Keynes this Saturday past.  Out came Charlie again, and again it seemed to be enjoyed by the wargamers AND non-wargamers who had a crack at it.  Lovely stuff.

In case you believe none of the above, I shall attempt to put a photos up to prove otherwise, if I get a moment.

Now, as my Rabbi- Mr. Burns- oft says, "the best-laid plans of mice and men aft gae googly" or some such.  Nevertheless, what are the gaming intentions for the immediate future?  

Well, various Darkest Africa games are taking place in preparation for a club campaign based around the same.  I've gone for Zanzibaris, on the grounds they're the only non-colonial force I actually can field in strength.  They are looking somewhat Persil in their white robes at present, but a good dose of Magic Wash should sort 'em out.  Counting chickens before they've hatched, there's a subsequent plan to bring A Very British Civil War to Oxfordshire- or North Berkshire, as it would have been back in '38.    This will possibly involve me recycling my Darkest Africa Brits as part of JOSHUA Force...

In both cases, the rules proposed are distinctly Lard-light.  In fact, I found it very difficult to get my head around the rules after my Lard-rich gaming.  However, I'm looking on this as a chance to focus on the painting/building side of things, so hopefully later in the year I can Lardify another element of my gaming.  At the very least, I might have a crack at some river terrain and Brown water units for Charlie, or have do a bit more work on my Bag The Hun Battle of Britain forces, or sort out some mounted assets for They Don't Like It Up 'Em, or...let's be honest, I've about as much focus as a monkey with the keys to three different banananana plantations.

Ah, almost forgot.  I've discovered a British-made chorizo.  Patriotic porky perfection.

Saturday, 12 May 2012

Campaign 2012: Roundabout City

It's a veritable deluge of digital imagery, as we present some more piccies, this time from Campaign 2012 in sunny Milton Keynes.  Yes, it is the same game as at Salute 2012, only with more (relatively) action-packed shots!

Gosh, Ell-tee, advancing in the open don't seem such a great idea now...
You decide: a platoon bravely advancing, or a target-rich environment for a sniper?
A US blind manages to make its way beyond the hamlet's creek without being spotted.  Surprised, the referee points this out to anyone paying him any attention.
A handful of rice?  A few cents.  An eastern bloc HMG?  Quite a few rubles.  Successfully ambushing a US squad?  Priceless.
The long-awaited US air support arrives.  Charlie withdraws with some speed.
Anxious to avoid coming under fire, a local accidentally pulls a wheelie with his wagon, much to the surprise of his bullock.  A Buddhist monk waves his hand in a futile attempt to get him to slow down.

Saturday, 21 April 2012

Salute 2012: Wot I did on my day out in London...

Right, here are some random photos from Salute.  The fact they only show our game isn't chauvinist; it's just none of us got to have a dekko around the rest of the show!  Thanks to various folk who took an interest and asked a question or two, not mention played.

Behold our state-of-the-art display board, proclaiming the existence of Abingdon Wargames Club to all and sundry.
It also has a second side, immediately doubling its usefulness.  The text that may have trouble deciphering outlines the game objective, as well as the concepts the mechanics model.
A LOACH-eye view of the battlefield.  Note the mysterious yellow monoliths to the south of the hamlet, and on the right, the entrance to a very ambitious Communist tunnel complex...
Look!  Original materials or facsimiles thereof!
In which we introduce SFX, thanks to Doc Neodynium's technical wizardry; muzzle flashes under a hooch?  Hit the deck- it's a sniper!
...and this tiny red marker means the Communists have pinned your boys in the hooch...
A panning shot over the jungle canopy, worthy of Coppola...
US troops are beaten back from the eastern end of the village, hunkering down by a padddy field's berm.



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