So, tonight saw the second play-through, and it looks like we've got a solid little historical participation game on our hands for Overlord 2013.
I've now played two games using Rules of Engagement rules, and I do quite like them. I'm not sure I'd go out and buy them per se, but what I particularly enjoyed was that they seemed to be pretty realistic, and encouraged a bit of tactical thought amogst us playtesters. Having said that, I was also unbelievably lucky when my opponent rolled a very poor set of dice- his concealed HMG opened up on my rifle group as they ran across open ground trying to reach cover, and caused a total of zero wounds and zero hits. I was also trying to be a darn sight more aggressive/bold than when I normally play, so whilst I had achieved my section's objectives at the game end, my chaps were at half-strength.
Players are definitely going to need to take heed to of their briefing's explicit emphasis on being bold and cooperating/supporting each other; I don't want to give much away, but it's certainly wise to rely on long-distance potshots, but equally those advancing without support will find things get a bit sticky.
Testing'll be on hold for a while, as a couple of the team are away; I have to say, I'm looking forward to resuming testing on their return.
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