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Saturday 29 January 2011

Charlie Don't Surf: The Worm Has Turned...

Game #5 of 2011- Charlie Don't Surf and the scenario that just won't die, The Great Rice Hunt from the Surf's Up scenario booklet.

"Not again?" you cry, but hold!  Tonight saw the US forces finally get to grips with their cunning foe, and deal him a mighty pair of blows, political and military! 

Given the number of times this scenario has come now been rolled out, it's best to cut to the chase and highlight what seemed to be the breakthrough(s) for the US.

Firstly, they approached the hamlet from the west, and in a considerably more measured and potentially mutually supportive manner.

Secondly, the three US players very quickly grasped the importance of the Big Men in motivating squads, and coordinating actions.  Incidentally, the players were two Lard newbies and Luke of "It's only a monkey" fame, who got hammered last time.  

Thirdly, the US players stuck to a simple but nonetheless clear plan, and from the ref's point of view, the US consequently spent very little reacting to events- instead, they forced the VC to react.

Finally, (and perhaps in light of the previous point) the VC either shot their bolt too early or were too confident after recent successes (post-game discussion didn't resolve this one!).  To be precise, the argument was whether the VC had crippled themselves by opening up too early and from a considerable distance, allowing the US to gradually bring their firepower to bear on the VC, or whether the locating of VC squads in the hamlet itself was a crucial mistake, reducing their ability to hit the US and fade away. 

The US fightback has begun...

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